Archive for the ‘Flex’ Category

Flash Player 10.1 – On-demand HTTP Dynamic Streaming (Tutorial)

Tuesday, June 22nd, 2010

Well there is a new way to stream video content via Flash 10.1. Prior to the launch of Flash 10.1 you had to use either “RTMP streaming” or “progressive download”. With the launch of 10.1 and using FMS (Flash Media Server) you can now deliver your content with the added bonus of letting the end user skip to any position without waiting (DVR capabilities to a live HTTP stream). A full tutorial can be found here.

GFS Server has been updated

Thursday, May 20th, 2010

If you use my open source GFS Server you might be interested to know that I have updated the project files to use Netbeans 6.8, Apache Mina 1.1.7, as well as the latest SFL4J and MySQL JDBC Connector. No code has been modified in this update.

You can head over to the Google Code site to check it out as well as see some of the plans I have for the future including updating the examples to use by default the new Flash Pro CS5 and FlashBuilder 4 products.

Getting Java and Flex talking via XML

Friday, May 22nd, 2009

Yesterday I showed you how to get Perl and Flex communicating via XML. Today I’ll do the same thing but this time with Java, in particular a Java Servlet.

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Getting Perl and Flex talking via XML

Thursday, May 21st, 2009

Flex and Flash are very capable tools and its often very trivial to get them talking to all different kinds of back ends. Today we will get Perl talking to Flex via XML and its easier than you might think.

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Building a multiuser chat application with the Union Platform and Flex Builder 3

Tuesday, May 5th, 2009

Several years ago there was a socket server for Flash called Unity. Well, recently Unity has been reborn (re-written actually) as the Union Platform. The same developers (Colin Moock and Derek Clayton) are still hard at work making connecting Flash/Flex applications via sockets as easy as possible. Keep in mind the spec for Union’s message format is open so I’d assume you could connect clients like Silverlight, thick clients, etc. to Union as well. This is going to be an excellent platform for building online games, chat applications, and much more.

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Adobe and Facebook team up to deliver an official Facebook API for Actionscript 3.0

Tuesday, March 31st, 2009

Up until now I believe the only “official” API for Facebook was the PHP one built by Facebook. Well that has now changed.

Get the information and goodies here:
http://www.adobe.com/devnet/facebook/

Getting XML into Flex from Ruby on Rails

Sunday, March 1st, 2009

This is going to be a simple tutorial to show you how easy it is to use Flex to read in XML from a Ruby on Rails application.

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Tutorial: Building a chat program in Flex 3 with Adobe’s project Cocomo

Monday, December 1st, 2008

At Adobe MAX 2008 I seen several blog postings about something called “Cocomo“. It seems Adobe has been busy adding more and more content to their already powerful Acrobat.com site (Buzzword is one of my favorites). Today we will take a look at building a chat program in Flex Builder 3 that will use Cocomo as the back end.

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Building a Multi-user Chat Server with xSocket, Java, and Flash CS3

Friday, October 24th, 2008

If you followed my recent tutorial on how to build a socket server for Flash CS3 using xSocket and Java, then you will be well prepared to go through this exercise to build an actual chat server in which Flash (or Flex) clients can connect and chat to each other.

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Tutorial: Building a Flash socket server with Java in five minutes

Thursday, October 23rd, 2008

For many people who have used Adobe’s Flash or Flex products long enough they have probably at some point wanted to write a chat program, realtime applications (stock quotes, sports scores, etc.) or perhaps a multi-player online game but maybe the complexity kept you from actually doing that. Never fear, there are many great tools out there now to help you achieve this goal. Today we’ll look at xSocket and we’ll build a Flash CS3 application that connects to a socket server, posts some information that will be echoed back, and then we’ll “remotely” shutdown the socket server from our Flash application.

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