Archive for the ‘ActionScript’ Category

Build an App Engine powered Flash application for the Droid X

Thursday, July 1st, 2010

Well its true I don’t have an Android phone yet. My contract with my current phone is due to run out later this summer at which point I hope to move onto one of the newer Android phones (hopefully with Android 2.2). With that said that doesn’t stop myself or any other developer for building Flash apps for Android 2.2. Today I’ll use App Engine, Adobe Flash CS5, Adobe Device Central, and Eclipse to build a simple application on the Motorola Droid X and show how everything can be made to work together.

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Building a Threaded Ruby Socket Server for Flash CS4

Thursday, April 1st, 2010

I haven’t seen many examples of connecting Adobe’s Flash to a Ruby socket server. I’ve seen several examples in Java, Python, Perl, etc. but not Ruby. Today I’m going to build a very simple threaded socket server that will work with Flash CS4 (it should also work with Flash CS3).

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Getting started with Google App Engine, Python, and Flash CS4

Monday, March 1st, 2010

Google App Engine is a fast and affordable way to get your applications launched in the cloud. Today we are going to use the App Engine SDK for Python to send data from Flash to App Engine and back.

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Building a socket server with Node.js and Flash CS4

Thursday, February 25th, 2010

Node.js is very easy to use and very well designed. Today I’m going to build a simple socket server using the sample provided by the Node.js documentation and create a socket client in Flash CS4.

Updated July 30, 2010 – I’ve changed the Node.js Server code below to reflect the latest changes in the Node.js API changes as of version: 0.1.102. I also tested this in Flash CS5 and it worked.

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Building a Flash Chat Socket Server with Stackless Python

Wednesday, October 21st, 2009

When most people decide to build a socket server for their Flash/Flex projects they usually turn toward using Java since there are many excellent ways to go about building on some great frameworks. Today however I’ll quickly build a socket server using Stackless Python and communicate to Flash CS4.

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Learning: Flex and XML as easy as 1…2…3

Tuesday, June 23rd, 2009

ActionScript 3.0 made working with XML much easier than prior versions. In ActionScript 3.0 XML is treated as a native data type. In this article I’ll show you just how easy it is to work with XML and Flex.

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Getting Java and Flex talking via XML

Friday, May 22nd, 2009

Yesterday I showed you how to get Perl and Flex communicating via XML. Today I’ll do the same thing but this time with Java, in particular a Java Servlet.

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Getting Perl and Flex talking via XML

Thursday, May 21st, 2009

Flex and Flash are very capable tools and its often very trivial to get them talking to all different kinds of back ends. Today we will get Perl talking to Flex via XML and its easier than you might think.

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Building a multiuser chat application with the Union Platform and Flex Builder 3

Tuesday, May 5th, 2009

Several years ago there was a socket server for Flash called Unity. Well, recently Unity has been reborn (re-written actually) as the Union Platform. The same developers (Colin Moock and Derek Clayton) are still hard at work making connecting Flash/Flex applications via sockets as easy as possible. Keep in mind the spec for Union’s message format is open so I’d assume you could connect clients like Silverlight, thick clients, etc. to Union as well. This is going to be an excellent platform for building online games, chat applications, and much more.

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Adobe and Facebook team up to deliver an official Facebook API for Actionscript 3.0

Tuesday, March 31st, 2009

Up until now I believe the only “official” API for Facebook was the PHP one built by Facebook. Well that has now changed.

Get the information and goodies here:
http://www.adobe.com/devnet/facebook/